Beyond Ragnarok is a Fest-style Fantasy-based Viking game set in the Dark Age era, inspired by real-world Norse mythology and the unanswered question: what happened next?
Midgard, the ancestral home of humanity has been isolated from the Higher Realms of Alfheim, Asgard, Svartaflheim and Vanaheim for over 200 years since the events of Ragnarok took an unexpected turn.
Hel and her forces of Niflheim, known as the Feigr, overwhelmed the forces of Asgard by defying prophecy and bringing destruction to all in her path.
As Gods, Valkyries, Einherjar, Humans and Jotunborn (bestial creatures not loyal to Hel) fled across the Bifrost to the relative safety of the Higher Realms, Heimdal, wounded from his battle with Loki stayed behind. He destroyed the Bifrost, cutting off Midgard from the Higher Realms and ensuring the safety of all who resided there.
Since then the Aesir, Vanir, Alfar and Svartalfar have lived together with the Human and Jotunborn refugees, and societies upon these worlds have changed and adapted to their new normality.
Alfheim, home of the Alfar (or 'Elves') saw the rise of a new faith known as 'Provenance', choosing to move away from the worship of the Aesir and Vanir, feeling that they had been abandoned and forgotten.
Asgard, home of the Aesir, continues to embody the old ways of Midgard and is considered to be the reflect the more traditional 'Viking' culture.
Svartalfheim, home of the Svartalfar (or 'Svarts/Dwarves') became a very secular society, with Svarts holding all the power in Svartalfheim, and the Human/Jotunborn refugees being forced to live on the outskirts in tribal communities.
Vanaheim, home of the Vanir, became a world of equality. Regardless of your origin, whether you were a God or mortal, you are considered equal amongst the population. Vanaheim is considered to be the most accepting of all worlds.
Now, for reasons unknown, the Bifrost has reformed, reforming the connection between the Higher Realms and Midgard.
You, as a representative from your home world, have been chosen to travel down to Midgard, to find out what happened, and reclaim the ancestral home of Humanity. You will camp together with other members of your nation, which will reflect the culture of your home world. You will face many challenges, battling monsters and the forces of Hel who now rule over Midgard. And most importantly, you will learn the new ways of using Magic previously unknown to the Higher Realms.
You can play as an Alfar, Human, Jotunborn or Svart, depending on your Home World choice, and your intentions may not be an honourable as others. Want to be a religious zealot, or an assassin, or a proud warrior, go for it! PvP is permitted in this game, so if you want to to climb the political ladder by nefarious means, you can totally do so!
NOTE: The skills detailed in these rules, specifically those that require the use of Runes, are completely new to the races of the Realms. These skills have only been learnt by your character since the Bifrost re-opened.
These guides are also available with a white background and are available on request. Please contact us via our Facebook page.
We have used the awesome World Anvil to compile the Lore for the Beyond Ragnarok game world.
Click the World Anvil image below to visit our Beyond Ragnarok World Anvil page. Please note: the options to log-in, register and the navigation pane/menu are for the World Anvil website and is not related to META Games Studios. You do not need to register on World Anvil to view our game content.